Year R Computer Science Controlling Devices P Level 4/5

Posted on Posted in Year R

Series of Lessons/Activities as part of purposeful play

Pupils play with remote control toys and devices to learn to create outcomes. E.g. it moves turns around and goes over there. They may understand that learn how to spot where they went wrong.

 Objectives

I can control a remote-control toy.

I can make it go to a specific point.

 

ELG, P Levels and NC Objectives

ELG 15 Technology: children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes

 

Activity/Lesson 1/2

Remote control Toys – introduction

Model how to take a remote control car and move it round the room. Note:  different surfaces will work better for the cars.

Allow the pupils to have a go as soon as they want to .

Depending on pupil’s confidence and ability:

  • Put obstacles fro them to knock over eg skittles
  • Put obstacles in the way on the floor get them to navigate round.
  • Have races with others to go round a very simple course
  • Encourage the pupils to think of ways to use the cars.
    • Can they follow each other:

Allow plenty of time for play but stop before they get bored.

This may well last for two sessions or more.

Lots of play and children thinking of ways to use them.

Activity/Lesson 3/4

Remote Control Toys – Purposeful play

Remind the pupils how they use the remote-control cars.

Create a race track with any items to be found around. eg books,  hoops. rope

Race with two three and four cars as appropriate.

Change the track to add obstacles, longer, more complexity as pupils allow.

Allow plenty of time for play but stop before they get bored.

This may well last for two sessions or more.