Series of 4-6 lessons
- This unit is an introduction to Coding. There are similarities to the Blue Bot lessons taking place this year but should be used to reinforce work done. As with all units, you may want to adapt the content to suit topics being studied in the classroom.
Objectives
- to explain what is meant by coding and a block of code
- to know that for the computer to make something happen, it needs to follow clear instructions.
- to use Design Mode to have control over how my game looks.
- to write a program that controls how a character moves and stops
- to write a program and add sound to an action.
P Levels 7/8 Information Technology
- Follow a short sequence of instructions to operate a digital device
- Appreciate that changing instructions can change outcomes
- Can identify the steps of a known task
- Try alternative approaches in order to achieve a goal
- Understand that we control digital devices by giving them instructions.
- Can list the steps of a known task in order
- Independently follow a short sequence of instructions to achieve a specific outcome
Resources
- 2Code software within Purple Mash
- Code Block cards, Scene cards, Challenge cards – found on the schemes of work page
- Make sure that you have the Purple Mash shortcut icon ready on the desktop or tablet to save time when the children are logging in.
Series of 4-6 lessons
Activities
Detailed lesson plans from Purple Mash for this unit can be found here:
This Purple mash lesson plan contains 6 Lessons
- introduction to Codong
- introduction to block coding
- backgrounds and characters
- making characters move
- making characters move when clicked
- introduction to a collision action/detection.
Move past the first two lessons to get onto the coding activities in the software as soon as the concepts are understood.
Scenes and characters can be changed in lessons 3-6 to add interest and links into other areas of the curriculum.
